2007-03-04

GAGNE THEORY=Conditions of Learning

Overview:

This theory stipulates that there are several different types or levels of learning. The significance of these classifications is that each different type requires different types of instruction. Gagne identifies five major categories of learning: verbal information, intellectual skills, cognitive strategies, motor skills and attitudes. Different internal and external conditions are necessary for each type of learning. For example, for cognitive strategies to be learned, there must be a chance to practice developing new solutions to problems; to learn attitudes, the learner must be exposed to a credible role model or persuasive arguments.

Gagne suggests that learning tasks for intellectual skills can be organized in a hierarchy according to complexity: stimulus recognition, response generation, procedure following, use of terminology, discriminations, concept formation, rule application, and problem solving. The primary significance of the hierarchy is to identify prerequisites that should be completed to facilitate learning at each level. Prerequisites are identified by doing a task analysis of a learning/training task. Learning hierarchies provide a basis for the sequencing of instruction.

In addition, the theory outlines nine instructional events and corresponding cognitive processes:

(1) gaining attention (reception)
(2) informing learners of the objective (expectancy)
(3) stimulating recall of prior learning (retrieval)
(4) presenting the stimulus (selective perception)
(5) providing learning guidance (semantic encoding)
(6) eliciting performance (responding)
(7) providing feedback (reinforcement)
(8) assessing performance (retrieval)
(9) enhancing retention and transfer (generalization).

These events should satisfy or provide the necessary conditions for learning and serve as the basis for designing instruction and selecting appropriate media (Gagne, Briggs & Wager, 1992).

"outside-the-box-thinkers"

At IDEO, we've developed 10 people-centric tools, talents, or personas for innovation. Although the list does not presume to be comprehensive, it does aspire to expand your repertoire. We've found that adopting one or more of these roles can help teams express a different point of view and create a broader range of innovative solutions."

The 10 faces are:

  1. Anthropologist - observing human behavior
  2. Experimenter - prototypes new ideas
  3. Cross-Pollinator - explores other industries and cultures
  4. Hurdler - overcomes/outsmarts roadblocks
  5. Collaborator - brings eclectic groups together
  6. Director - gathers a talented cast
  7. Experience Architect - designs compelling experiences
  8. Set Designer - creates the stage for innovation
  9. Caregiver - anticipates needs and is ready to meet them
  10. Storyteller - shares compelling narratives that communicate fundamental values or truths

How is this consistent/parallel with Gardner's work? How might these 10 faces be employed in our work in education?

the social/situational orientation to learning


It is not so much that learners acquire structures or models to understand the world, but they participate in frameworks that have structure. Learning involves participation in a community of practice.


-written by Mark.K.Smith


-link to article